![]() ![]() ![]() Select SD3, and you'll see a channel list that matches the steup in your Studio One project. You'll now see any virtual instrument outputs as audio inputs. Go to each of your new audio tracks in Studio One, click on the audio input and you'll see an option in the available inputs for "Instruments " click on that to expand that menuģ. And if your SD3 has 10 mono channels, insert another 10 mono audio tracks in Studio One.Ģ. So if SD3 has 1 stereo overhead, 2 stereo room mics, insert 3 new stereo audio tracks in Studio One. Insert audio tracks that match your stereo/mono configuration in your Superior Drummer 3 setup. It's a little extra work, but I do this with BFD3 once a drum track is completely done and not going to change. Have you tried it? What's not working the way you'd like it to?Īnother approach you can take is to record the outputs of your Virtual Instruments as audio like you would a real instrument. ![]() If you have your routing all setup in Studio One, transforming your track should do the same thing. There may well be more elegant ways to achieve your goal here but I can see no reason that the method I used on occasions with EZD2 wouldn't transfer to SD3. I then dragged the midi track from EZD2 to an instrument track in S1, copied the midi to each, then opened these in the S1 edit page and deleted those notes not required for each track leaving separate midi tracks for each kit part, which, in turn can be transformed to wave/audio tracks. When I 'printed' to tracks with EZD2 the method I used was to decide which kit voices or groups of voices I wanted to separate and then created new instrument tracks in S1. I haven't done it yet with SD3, but with EZD2, which in many ways is similar to SD3, I did 'print' (I'm presuming you mean transforming the various instruments/drum voices/types into individual wave tracks) to tracks on a couple of occasions but mostly just used the separate outs from EZD2 on 'virtual' console tracks in S1, which allows for treating the Drum kit components within S1 using available plugins whilst keeping the midi info on the 'master midi track' inside of EZD2 intact for ease of modification. Been thinking aboit doing this recently because, currently, it's not possible to use third party plugins within the SD3 mixer, although it is a feature request with Toontrack. ![]()
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